To do this, click the cube in the center of the Scene Gizmo, or the text below it. This changes the projection mode of the Scene view between Perspective and Orthographic (sometimes called “isometric”). You can also toggle Perspective on and off. To return to the default viewing angle, right-click the Scene Gizmo and select Free. You can also right-click the cube to see a menu with a list of viewing angles. Click on any of the conical axis arms to snap the Scene view Camera to the axis it represents (for example: top view, left view, and front view). The arms at the forefront are labelled X, Y, and Z. The Scene Gizmo has a conical arm on each side of the cube. More info See in Glossary’s current orientation, and allows you to change the viewing angle and projection mode. The output is either drawn to the screen or captured as a texture. This displays the Scene view Camera A component which creates an image of a particular viewpoint in your scene. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info See in Glossary appears in the Scene view An interactive view into the world you are creating. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. The Scene Gizmo A graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. More info See in Glossary view has a set of navigation controls to help you move around efficiently: In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. The Scene A Scene contains the environments and menus of your game.
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